There are many things separating ICRPG from other tabletop RPGs. Right now, I'd like to write briefly about 2 of them: Effort and Loot-based classes. This is important background information for what I really want to get off my chest, which is an argument for running a class/race combination a certain way at your table. Effort and Loot: Effort is a system which attributes health and combat-like mechanics to non-combat tasks. In short, it's a method of time control for the GM to employ at his or her table, effectively forcing tasks to require multiple turns and/or group "effort." Players have four different dice they may roll to complete Effort, depending on the situation. For more information, see ICRPG Core 1.3.3, pg 24. For our purposes, we just need to know about two: Basic Work and Ultimate effort. Basic Effort is rolled on a d4 for any task done with bare hands. Ultimate Effort is rolled in special occasions on a d12. ...
The musings of GM Grizzly, creator of the Grizzly Encounter Series, Game Master, Index Card RPG enthusiast, artist and author. Subscribe for information on my latest projects, products and ideas to make your game even more epic!