My sister-in-law came to visit us in March and the three of us conquered the Doomvault in a weekend. It ended with our adventuring duo bruised and broken on the shores of Norburg, ready to drag themselves into the city to claim their Kingly Rewards. She returns the end of May, which has given me plenty of time to think of how to design and run the city of Norburg and their next Adventure. My opinions on Towns hasn't changed since my last post . Norburg is a hub of activity and life, essential to their story and Journey. But the details on designing the town have developed and matured since then and much like my Journey post, I've approached the creation of Norburg with the concepts and principles of ICRPG Room Design: the TTT's, L.O.G., and D.E.W.. There is intention and purpose to everything within the high walls of the city. There is danger. There is drama. There is Adventure. And there is the chance for Rest, re-supply and information gathering before setting ou...
The musings of GM Grizzly, creator of the Grizzly Encounter Series, Game Master, Index Card RPG enthusiast, artist and author. Subscribe for information on my latest projects, products and ideas to make your game even more epic!