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Showing posts with the label WORLDS

Custom Loot in ICRPG: How Insanity Creates Story

Have you ever accidentally destroyed the universe? My players might, should they mishandle their latest Kingly Gift from one of the Kings of Norburg, the Bloodstone. They just completed the Doomvault, a dungeon set under the city where the goal is to stop an ancient elder god from completing a ritual and one thing leads to another... a typical Friday night. The point is, they saved three kings and the city, so they'll get some awesome stuff, right? So I designed three amazing items of wonder that take days to recharge. One alters time. One is a powerful war totem providing armor and Hearts. And the third is the notorious Bloodstone, an item with the apparent potential to end all existence. The Bloodstone Item. EQUIPPED. Once every 3D12 days, all allies CLOSE may charge the Bloodstone with their HP up to a max one Heart of charges. Each charge used DOUBLES your Effort for one turn, 1D4 Room cooldown. The Death of Everything When first creating this item, I was thinking pla...

Make Travel a Journey Again

With the addition of WORLDS to the ever expanding library of ICRPG comes the notion of Travel, especially in the settings of Alfheim and Ghost Mountain. I find this topic fascinating, and while I was slightly disappointed to not receive an official rule on "how to travel" in WORLDS as I was expecting, I have an idea of my own that is about to be tested. I'll post an update once that happens, sometime in June. As always, ICRPG terminology from RUNEHAMMER GAMES, LLC to be used. The "Official" Rules The only real guidelines given on travel in CORE and WORLDS is that A) Supplies are consumed each day of travel (WORLDS gives more information on rate of consumption depending on location) and B) Travel between locations takes time. Based on this information, I see a couple different ways to handle travel: Destination and Journey Destination Travel This is a simple, literal interpretation of the above that is streamlined and concerned only with getting fro...