I was drafting the "starter session" for a city quest the other day I call "The Whispers of Madness." It's a mystery adventure. ICRPG is an inherently fast-paced game, and mystery-type adventures are notorious for grinding parties to a halt for HOURS as they attempt to solve what the Game Master thought a relatively simple mystery, what is wrong with you idiots, make a damn Perception check already! This is mostly because mysteries tend to rely on the wits of the players, and not the player characters. And GM's are not always flawless story or mystery writers. This was something I sought to remedy. BEHOLD: GM Grizzly's Story CHUNKS I love CHUNKS . They are so versatile, and I wonder just how much so Runehammer thought they might be when he first devised them. Initially, I applied a modified version to travel , then applied the concept to buildings and towns . Through the course of developing this adventure and its story , however, I realized s...
The musings of GM Grizzly, creator of the Grizzly Encounter Series, Game Master, Index Card RPG enthusiast, artist and author. Subscribe for information on my latest projects, products and ideas to make your game even more epic!